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Patrick Prosic, the founder of L1Games, is a trained and seasoned commercial artist with extensive 2D/3D expertise, which he appropriated very early in the evolution of computer graphics.

Specialized in the field of game development, he learned various design skills and became a game designer over time. During his time as a game designer, he visualized concepts and ideas for companies in many different areas, while continuing to expand his skills in all game design-related disciplines.

He is currently working on multiple games while also offering his insights as a consultant to other development companies throughout Europe.

For Patrick, his excitement for gaming all started with pixeling sprites and backgrounds for games on a Commodore 64, where only 16 colors were available to create the dream of one's vision.

As a young artists he delivered 2D pixel assets for the Austrian company NEO, which late became Rockstar Vienna.

From the Commodore AMIGA, he finally moved on to PC, where he extended his skills into 3D. In the late 90s he learned to work with Softimage on SGI Indy hardware and created 3D environments for one of the world's first VR game development companies, Forte VFX1 headgears.

After he finished his work with Forte, he started to visualize the nuances of company processes, products and concepts after more than a decade in the professional field.

Aside from getting into process design-related areas, Patrick quietly enhanced his skills for real time engines like quake-edit, doom-3 and virtua-tools, which were the pioneering development environments, like today's Unity3D engine.

In 2009, Unity3D finally became his main tool for creating games. Together with other 2D/3D creation and planning tools, he was able to produce any kind of content he wanted.

About the company

L1Games is a small, indie game studio and startup on its way to creating timeless arcade games for smartphones and VR.

...and it all starts here.

About the founder